AI Insights · Timothy · April 2023
Top 5 Casual Games Performance in Netherlands Q1 2023
An overview of the performance of the top 5 casual games in the Netherlands during Q1 2023, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2023, the top 5 casual games in the Netherlands exhibited diverse trends across downloads, revenue, and active users. Here’s a closer look at their performance.
Candy Crush Saga from King showed a mixed trend in weekly downloads, starting at around 13K at the end of December and dropping to approximately 9.6K by mid-March. However, weekly revenue remained relatively steady, peaking at about $308K in the week of March 20. The game’s active users fluctuated slightly, averaging around 170K throughout the quarter.
Gardenscapes by Playrix experienced a notable decline in weekly downloads, starting from about 22K at the beginning of January and falling to around 12K by the end of March. Despite this, weekly revenue remained consistent, peaking at approximately $145K in early January. The active user base saw a gradual increase, averaging around 120K users.
Coin Master developed by Moon Active had relatively stable weekly downloads, averaging around 4.5K throughout the quarter. Weekly revenue peaked at around $126K in early January, followed by a dip and then a rebound to approximately $112K by mid-March. Active users showed a steady increase, reaching about 53K by the end of February.
Pokémon GO from Niantic, Inc. saw a peak in weekly downloads at around 7.2K in mid-February, with numbers declining to approximately 4.4K by the end of March. Revenue saw a significant spike to about $186K in mid-February but settled back to around $55K by the end of March. Active users remained strong, averaging around 370K throughout the quarter.
Homescapes also by Playrix had a downward trend in weekly downloads, starting from about 12.5K in late December and decreasing to around 3.7K by the end of March. Revenue peaked at approximately $85K in late January, with a slight decline to around $75K by the end of March. The active user base remained relatively stable, averaging around 120K throughout the quarter.
These trends highlight the dynamic nature of the casual gaming market in the Netherlands. For more detailed insights and data, visit Sensor Tower.